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Gaunt's Ghosts rules theory
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I have a feeling that we won't see rules for gaunts ghosts for a while, if at all. Being a six man team of regular humans it would be hard to balance while keeping the feel of the team intact. It would be a bit weird to have 11-12 wound human models running around for example. So then how to fill it out without Tanith Grunts? I sorta doubt they'd release rules that require kitbashing to use but I don't know if theres already a precedent for that. So that would mean needing to re-release the kit alongside a totally new gaurd infantry kit which I don't really see happening. New regiments are rumored but who knows what they'll be or when they'll come. Tanith would make sense but we will just have to see.

What do you guys think? Could they do a six man human team that felt right? How would that work? Seven wounds but super hard to hit maybe? Or would we rather wait for a full team along with new Tanith infantry?

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2 years ago