This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Berserker: Harpoon Gun. Would be a T4 weapon, available for 1500 dosh, 10 units. An alternative to the eviscerator, the Harpoon Gun is somewhat of a major upgrade to the VLAD, firing large harpoons at a much higher velocity with much more damage. The harpoons have considerable penetration against weaker zeds, and somewhat crossbow level power against bigger zeds. The ammo is sometimes retrievable, but the relative ammo pool is only 20 harpoons.
Commando: FN FAL. A T3 weapon costing 1100 dosh, the FAL is a bit like a T3 SCAR statistically. The only advantage the FAL has over the SCAR is that it would have a mounted bayonet, doing more bash damage than other weapons. Otherwise it's statistically weaker than the SCAR. Can be cross-perked with the Sharpshooter.
Support: Taurus Raging Judge: A T2 weapon costing 750 dosh, the Judge is a somewhat lightweight addition to the support's arsenal as it only weighs 4 units. The .410 shells don't do much damage, but have good stumble power against Zeds, making it quite useful in a tight situation. It also has a narrower spread, making it more suited to engaging individuals rather than groups.
Field Medic (Aside from buffing the current SMG (& Hemogoblin): Blower Thrower. A T4 weapon costing 1500 dosh and weighing 8 units, a classic weapon returns from KF1 to make the medic have a reliable AoE weapon. It functions similar to how it did in KF1, doing decent AoE damage to small zeds and frenzying them, but the alt fire functions like a medic grenade gas, with the only tradeoffs being the long delay between recharges as well as a comparatively short magazine capacity/reserve ammo.
Demolitionist: M32: Another KF1 classic, costing 1500 dosh and weighing 8 units. The M32 is a T4 weapon competing alongside the Seeker Six. Whilst it wouldn't be as powerful as the M79, the M32 has more firepower on tap than other weapons in the demo's arsenal. Using the alt fire, you can cycle between 3 different Grenade types; HE, Cluster and Incendiary. This allows the demo to engage lots of different targets, however the ammo for each weapon is limited to 24 grenades, giving the weapon an overall capacity of 72 shots. However, it does less direct damage than the S6 but has a much larger AoE, especially with cluster rounds.
Sharpshooter: Lee-Enfield Mk4 No.1. A World War II weapon, The Enfield is a T3 weapon for the Sharpshooter costing 1100 dosh. Weighing only 7 units, The 'mad minute' is only just heavier than the M14 but has a considerably higher damage. The weapon is bolt-action, however it's incredibly smooth, and the weapon has a decent 10 round capacity that is loaded 5 shots at a time via stripper clips, making it faster than the SPX or LAR.
SWAT: American-180. A T2 weapon costing 750 dosh and weighing 4 units, the 180 is one of the most silly weapons in the game. Having a base capacity of 275 rounds, The weapon has over double the capacity of the P90, making it a certified trash killer. It has much reduced damage, but good stumble power, making it ideal for run and gun situations. The .22 cartridge produces little to no recoil, making this weapon one of the easiest to use but requiring good aim to put down weak targets quickly, as it is virtually useless against anything bigger than a gorefiend.
Subreddit
Post Details
- Posted
- 6 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/killingfloo...