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Physics engine from scratch
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The devs talked a lot about the challenges and plans to build the game from the groun up to avoid the pitfalls of ksp1

However now it seems they didnt actually do anything new when it comes to the physics. Even worse just above 100 parts already leads to a lot of lag

So did they just copy the ksp1 physics in a worse way or did they build it all new from scratch and made the same mistakes?

Why did they not learn from ksp1?

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1 year ago