Hi! Hopefully this is appropriate for the sub.
I'm currently working on a hentai JOI-related Unity game, inspired by various things like Milovana interactive teases, CockHero, and JOI in general. General idea is that a Succubus now owns your orgasms and decides how you earn them, please her in various ways and listen to her commands to earn your release.
I was wondering if any of you could give me advice on a couple points I'm curious about.
This game would be meant to be infinitely replayed and procedurally generated. Within that context, I think dialogue might end up being annoyingly repetitive and mostly take the player out of the experience. Would this be a dealbreaker to any of you? Do you need the dirty talk for a JOI to work? Let me know!
The game will have several flags you can set to prevent impossible tasks or tasks that aren't your kind of thing at all. Do you have any unusual suggestions for tasks to request from the player? Specific JOI-related kinks most people may not think of?
How would you feel about your JOI sessions having a few short (30s-1m?) minigames throughout, affecting your progress/outcome/future tasks? Example: Give oral with a consistent rhythm until she's satisfied.
Quick GIF of what it currently looks like for anyone curious.
I appreciate any answers!
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