Working with a morph target on a space x rocket, I ran into some major issues.
I tried ruling everything out, so I set all 4 morph targets to the same obj file, just to confirm it's not a blender export problem.
This is using the blend shape JS file that was in the old lobby(the walk animation of the chibli that James wrote?).
example of the problem with all 4 morphs pointing to A1.obj -- > http://www.geniusvr.com/teststuff/blendeshapes/spacex/blendshapes.html
example here of all 4 objs morphing (A1-A4.obj) --> http://www.geniusvr.com/teststuff/blendeshapes/spacex/blendshapes4obj.html
Gif of the problem with the single obj morph. --> https://i.gyazo.com/18e57e1b66ab335be423cb562a084f19.gif
Given that it's literally the same mesh file for all 4 targets... I assume it would have not changed at all, but clearly there are problems.
Gif with 4 separate obj files. --> https://i.gyazo.com/171306a340759ebdbfcec6ef5660133f.gif
There seems to be no change from using all 4 morph targets on the blend shape.
Paging /u/JamesMcCrae
PS, if FBX blender exporting worked, I would just use the bones since the whole thing is already rigged.
Subreddit
Post Details
- Posted
- 8 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/janusVR/com...