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Blend shape / Morph target issues.
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Working with a morph target on a space x rocket, I ran into some major issues.

I tried ruling everything out, so I set all 4 morph targets to the same obj file, just to confirm it's not a blender export problem.

This is using the blend shape JS file that was in the old lobby(the walk animation of the chibli that James wrote?).

Gif of the problem with the single obj morph. --> https://i.gyazo.com/18e57e1b66ab335be423cb562a084f19.gif

Given that it's literally the same mesh file for all 4 targets... I assume it would have not changed at all, but clearly there are problems.

Gif with 4 separate obj files. --> https://i.gyazo.com/171306a340759ebdbfcec6ef5660133f.gif

There seems to be no change from using all 4 morph targets on the blend shape.

Paging /u/JamesMcCrae

PS, if FBX blender exporting worked, I would just use the bones since the whole thing is already rigged.

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Posted
8 years ago