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Guide to dice rolls in Age of Rebellion
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Are you really, really confused right now? Me too. I took it upon myself to create this quick reference.

  • First, success vs Failure

    • A failure symbol (from the difficulty dice) cancels out 1 success each. Obviously you need more successes than failures to succeed an action.
  • Next Advantage vs Threat

    • Advantage lets you get a better outcome on a success, or activate certain special things on a success. Advantage can also make a failure not as bad (failing to slice a computer, but getting another attempt) but it will still always be a failure. Threat cancels out advantage, and can make a failure worse, or reduce the effectiveness of a success (managing to hack open a door, but it breaks and can't be closed).
  • Third is Triumph

    • Triumph gives a success, AND can activate advantage abilities or other powerful modifiers that are better than just plain advantage. The success of a triumph can be negated by a failure, but not the advantage portion. Think of the second bit as super advantage. Only seen on yellow die.
  • Finally, Despair

    • This is, unsurprisingly, the opposite of triumph. It gives a failure (that can be balanced by a success) and can trigger strong negative effects like from threat, but worse. Super threat. Only found on red die.
  • Initiative

    • Initiative is pretty simple, everyone rolls against a stat (cool or vigilance depending on the situation), and then the GM ranks everyone by number of successes. Example: JP gets 2 successes, Strippin gets 1, and the NPC gets 1. The players get the first two slots in the turn, and the NPC get's the 3rd. Ties are broken by having more advantage symbols, if there is still a tie, it goes to the PCs.  

 

I hope this helped understand what the rolls mean and what's happening in the game. Enjoy the show!

 

Edit: someone linked this in chat, Types of dice and symbols

Edit 2: also fixed two of the images

Edit 3: Saw questions in chat about initiative, added that too.

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