I'm very much a noob when it comes to using Swift snapshots/different versions, but my understanding is that it shouldn't be too difficult. Go to the Swift snapshots page, download it, install it, then in Xcode's menu select it from Toolchain.
I'm trying to do a simple project, just from scratch in Xcode 11, where I import Texture as it's a dependency in another app I have. I just have a simple Podfile with Cocoapods where it only has import "Texture"
.
With Xcode 11.3 and the default Swift it compiles perfectly. If I select the custom toolchain, it throws up a ton of errors, primarily around PINRemoteImage (a dependency of Texture). Even if I comment out all the issues as a test, it eventually starts taking issue with arbitrary import statements, so I think it's just Xcode/Swift being weird.
Heck, even if on the Swift website I download the toolchain that's bundled with Xcode 11.3 and use it directly I still get the same errors, so I'm assuming I'm just doing something dumb.
Any help would be appreciated, I'll give Reddit Gold to the first person to crack it!
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