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The only explanation we ever got was that the PS4 was limited in it's capacity and for that reason they were keeping it on the PS5 only. From what I've seen nothing in the new game is so intensive that it would be any harder to run than the base game outside of the new swarming enemy and even then there's never so many enemies on the screen to outnumber what happens in the background during the ending of base game. What was it the new cloud rendering system to much for them to code for the PS4? It just kind of felt like them throwing an excuse at the wall and hoping it would stick which it kind of did.
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