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Okay so these two WIP items made it to the OB so I'll try to explain how they work and what parts are WIP.
I need to stress that they're both
AMRAAM loft
Currently AMRAAM loft logic is experimental and range based with the cutoff being 25km (13.5nm) - may change in the future to make it more accurate (TOF based instead). I've been experiencing good results with it.
It doesn't seem to work in Hornet instant action missions but it does if the Hornet is placed in the editor, lemme know if you find other instances of it not working
DLZs haven't been adjusted to account for lofting yet as this requires some math-heavy rework
Pitching up your plane to about 20 degrees nose up will help the missile as it saves it from having to pitch up by itself
Hornet TPOD slave
If in CCIP, TPOD is slaved to the aimpoint (ie where the bomb is gonna hit)
Otherwise, the TPOD will be slaved to the targetpoint (diamond), which can be created via WPDSG or HUD designation if using AUTO bombing.
Note that waypoints placed in the editor aren't placed with altitude set to ground level so if slaved to those, the TPOD will be slaved to a point in the air. To fix that you can set the altitude of the waypoints to ground level.
The glitchy/WIP part right now is that designating after slaving the TPOD will glitch it out. After slaving, you can slew around and use LGBs or laser mavs since you don't need to create a designation (TDC depress) to use those. This will obviously get ironed out in the future.
Undesignating will cause the TPOD to return back to snowplow
Have fun.
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