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It's come to our attention (thanks guys, you know who you are) that the latest patch introduces some bugs when using the Mission Scripting Tools to dynamically spawn units.
Until a fix is deployed we need to temporarily revert back to an older version of the TNN map that uses the editor-native trigger logic to handle target respawns. This probably means some of the newer airframes and other enhancements added since we moved to v3.x instances of the map won't be available for the time being.
Edit: Server is now up; please let us know if you run into any problems. Also - if anyone wants to carve in some spawns for any airframes not supported in this version please feel free to send the mods a link to the updated MIZ and we'll throw it up.
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- 9 years ago
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