This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I've been trying to teach myself the advanced air war rules and I've started coding up a bit of software to solve them. It's also a good way to try and improve my JavaScript skills which were last exercised in 2002... A lot has changed.
I'm hosting it on GitHub pages since it's an entirely browser-based app. I think I got the rules right. Currently does Standard rules ADF, Advanced Detection, ADF, Strike and Interdiction. Air-to-air combat is yet to be implemented.
EDIT: I didn't document it well... But the blue square in the top left corner is the active player (Allied is blue, OpFor are red) if you click on it, it will flip the Air superiority track. Really convenient for standard rules ADF and the Advanced Detection feature also uses this to decide which ADF track (if any!) to use for Air Transport missions.
EDIT 2: This is nominally feature complete. Air-to-Air combat is in.
Subreddit
Post Details
- Posted
- 8 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/hexandcount...