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Trait - "The Hivemind"
The Overmind replaces his team's Core. The Overmind has 100% more health than a regular Core, and can regenerate his health over time. However, the Overmind does not have a shield like the regular Core.
Q - "Zergling Rush"
The Overmind commands two Zerglings to unburrow at a specific location on the battleground. The Overmind can directly control these two Zerglings, otherwise they will automatically charge towards the enemy's structures. Nearby minions receive a 35% attack speed increase.
W - "Zerg Infestation"
The Overmind infests an enemy hero, forcibly taking control of the hero for 3 seconds. The Overmind cannot use the hero's own abilities, and the enemy moves 25% slower while being controlled by the Overmind. Upon the infestation being broken, the hero is stunned for 0.50 seconds. While infested, the hero is attackable by both enemies and allies.
E - "Psionic Control"
The Overmind takes direct control over all allied minions and mercenaries in the area, allowing them to do his bidding. The control lasts for 15 seconds, or until cancelled. After losing control, the minions and mercenaries will go back to their original lane if they have left.
R1 - "The Overmind's Promise"
The Overmind can mark an allied hero, resurrecting them instantly upon their death. Every time that they are resurrected by the Overmind, they gain 100 maximum health, and .50 health regeneration. The secondary effect will stack.
R2 - "Void Blast"
The Overmind unleashes a psionic blast on a specified area on the battleground, significantly damaging and stunning all enemies within the area (stunned for 2 seconds).
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