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Ulvenwald Mysteries too slow?
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was thinking about [[Tireless Tracker]] as a one of in the list and while looking at other potential draw engines I came across [[Ulvenwald Mysteries]].
It seems to have some nice synergies going on, making use of clues for additional draws when running out of gas while also allowing for some more recovery from spot removal, more value when ravager is out, by creating an additional 1-2 1 1 counters for each clue made from sacrificed creatures, while also creating some 1/1 wieners for some additional value and reach. Can be used to get value from hangerback walkers and Ballistas cast for 0 on the very off case (if you absolutely need those last few counters on ravager)

Being 3 mana is obviously a hard sell, but not overly expensive for the deck when it can come down turn 2, but the card seems to slow down the over all game plan by a turn which is kinda bad. I'd like to know everyone's thoughts as I am just getting into the deck and finding its weaknesses.

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6 years ago