Seriously, once your opponent plays it, you either have to pass or just deal with going two cards down for R2 (and R3 too if you're going against that fucking Dorf Deck that runs Wardancer) or play a spy which unless you're NG or ST and can tutor it out easily, or unless you have it on your hand you're fucked.
And even if you pass, if they only need to play 1 card, they still get card advantage, and even then they would still get Turn Advantage after playing two cards (Going 2nd for R3) unless you have free carryover in your deck (Which again, is limited only to a special certain faction like Wardancer. Olgierd can be graveyard hated, Morkvarg can be locked, you literally can't do anything to prevent Wardancer from coming).
I know it's kinda there to punish you for not having much of a lead when you go first but it's really there to punish you for not shitting out as much points as possible on R1 to establish a sizable lead on every turn which if you're running a more combo-based decked with a mediocre yield on the first play but a bigger follow-up on the second play. Seriously, setting up future points in R1 is fucking terrible because of this because once they play that Silver Spy you literally can only concede or hope they fuck up their draws for future rounds so going 1-2 cards down isn't gonna bite you in the ass.
Of course I'm not just gonna rant and not offer a solution. In my mind, removing Spies from create was tackling it in the wrong direction. I feel Spies should still be in Create but instead be nerfed to not give you CA if you already have CA over your opponent.
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