This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I'm making a game where the player can continue moving after the pause is pressed. I have a problem: If the player touches spikes, immediately presses the pause button, and moves away from the spikes, then the game still thinks that the player is touching them, and plays the death animation right after the player unpauses the game (as shown in 0:06 and 0:19, in the video below). Is there a way to kinda speed up the collision check, so that it happens fore frequently, or to just re-check the collision after the game unpauses?
P.S. The spikes are animated with an animation player. Collisions work with signals.
Subreddit
Post Details
- Posted
- 2 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/godot/comme...