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Hi everyone,
I am working on a small project and having some troubles detecting my mouse. I have a scene that has a TextureButton (which also utilizes a Click Mask) that I want to detect the mouse on. I have several instances of this scene in a larger scene and the initial detection of button_down works like a charm.
However, after the mouse button is down I want users to be able to drag their mouse to the next instance of the scene and have that instance detect the mouse_entered event. Essentially I am looking to recreate the word entry input method found in games like Wordscapes where users can drag their finger from one letter to another.
Any help/ideas on how I may accomplish this would be greatly appreciated!
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- 3 years ago
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