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I'm curious if anyone may know what's actually going on. I'm on linux trying to cross compile the Godot master branch OSX template using the instructions in the documentation. It starts compiling but then there's an error when compiling the bullet library. I get these errors ( https://pastebin.com/UQzry7Q8 ). Might I be using the wrong version of osxcross? I compiled osxcross from their master branch using Xcode_7.3 (which according to their documentation was the latest known working version.
Thanks in advance for any guidance
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