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Hello,
I have a problem with one of my scenes and I can't find a solution on the internet.
I've created a scene with a card that flips over when you click on it.
I use a “Sprite2D” to represent the map, and an “animationplayer” to manage the width of the map and the texture displayed.
For the moment, the map's start and end textures are defined in the animation, but I'd like them to be dynamic, so that I can flip any map.
How can I do this?
here, I've defined that at 0.51s, the texture changes. Is it possible to script the card face to be different from the ace of spades?
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- 2 months ago
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