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Adding new actions to the input map aren't displayed in the editor
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Hey, so I just installed the most recent Godot version (4.0.2) with support for .NET, now I'm trying to create new actions and this is where the trouble starts. Opening the Project Settings dialog works fine, and the Input Map tab is (expectedly) empty, so I type a name for a new action, press enter, and nothing happens other than the input box being cleared. Weird, so I try again, same thing, try again but click "Add", same thing, and this is when I noticed that the "Output" panel has a red circle next to it, open it and see

An action with that name already exists.

Ok, but the Project Settings dialog doesn't display it, weird, so I close and re-open it, still nothing, so I check the project.godot file, they're there, so now I restart the editor and now they're there, weird.

Has anyone else ran into this issue?


Edit: I'm pretty sure I know what caused the issue. Immediately after posting I remembered I just enabled the Character Controller plugin and it comes with some actions predefined. So, the issue is that the Input Map dialog doesn't properly reload the definitions inside the project.godot file when enabling a plugin.

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1 year ago