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So, I'm currently working on Glassworks v1.0 which is mostly some tweaks/reworks to sprites, quality of life and balance changes, and a move to a new tileset (again). There isn't any truly new content planned for Glassworks. I feel that it is fine where it is at content-wise. Though if I come up with something after/during this release that I think would fit well with Glassworks then I'll probably add it in.
It shouldn't take very long really. I'm expecting to be done today and testing sprites tonight and tomorrow before I go back to work.
So, what am I going to be working on after Glassworks? I've hinted at a food/cooking rework, but that's being rolled into a much, MUCH larger complete overhaul of Gnomoria which is dependent on Rob0B0b adding a few of my suggestions to mod support... but who knows how long that can take?
Until I can really start work on that mod (I mean, I can work on sprites and some basic work on it, but most of it hinges on one major feature that I'm hoping Rob can add), I'm going to probably be working on some modders resources and tutorials for Gnomoria. Tutorials will probably be things I'm often asked about for various things with Gnomoria while the resources will be things that just make a modder's life easier.
The big resource I'm thinking of working on is a rework of the sprite sheet to make it more organized and easier to work with by breaking it into smaller chucks. That will probably take a few weeks to work on, but I feel it would be VERY helpful to any modder because it can be a pain in the neck finding a sprite you need to edit or analyze in the tileset as it is, let alone finding the borders of each sprite.
None of this is a promise mind you, just some rambling thoughts on what I want to work on next. Some of it may-or-may-not come to fruition, but hopefully I'll be able to get it done :D
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