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Gigantic was special. Why can't we have nice things?
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I am a game developer and the story of Gigantic (and Giants, Sacrifice, Battlezone 98, etc. ) scares me. We want to make a game with Gigantic's level of innovative ambition, but we also don't want to make the same "mistakes."

Does anyone from this community have some insights after all these year of how we could succeed where so many great games can't get over the tipping point?

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Posted
1 year ago