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Explain the roll results mechanics?
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I've heard a lot of good things about Genesys and read its quickstart document. I learn best through examples and would find it helpful to have some for how the dice results work.

So, say a PC shoots at someone with a gun, or tries to persuade at a guard at his post to accept a bribe. What would an advantage, threat, triumph, and despair be in those contexts?

How are advantages, threats, triumphs, and despairs assigned? Simply ad hoc in the same way as Advantage/Disadvantage in D&D 5e?

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2 years ago