For instance, "bought info". If a player says "I don't know this information, so I go and find someone on the street I can bribe for info", I'd make them make a streetwise check and pay some money, along with a bunch of RP dialogue. I'm not sure what is intended by having a specific Talent for this. Is it supposed to be a spontaneous thing, like you do a Knowledge check in the middle of combat, and your character can just turn money into knowledge and say "oh yeah, I bought that info in the past" or something?
Similarly with counteroffer - if a player wants to shout out "oi, are you really getting paid enough for this?" in the middle of combat, I'm not going to stop them because they don't have the right Talent. Or Hamstring Shot - if a player wants to try to shoot someone in the leg, then there's no sensible reason to stop them.
Of course it's a loose system and I can just run it how I want, but I'm wondering if I'm missing something about how Talents are intended to be used. It feels like they cover a lot of stuff that should really just be normal options for a character of sufficient skill to try, albeit at a high difficulty. Maybe the idea is the player gets an automatic chance to try something unique, without having to make a high difficulty skill check?
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