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Would FPS games be better if the player was unable to manually counter recoil?
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It seems that in so many games (especially online competitive games) players are able to use guns outside they’re optimum range by simply pulling down the right amount on the thumbstick/mouse. I would argue that the “characters” are already doing the recoil management by returning the reticle back to its starting position so “overriding” that by effectively looking down a bit while shooting is very unrealistic and creates metas for certain guns. Similarly I would say being able to change sensitivity settings so you can e.g. swivel 180 degrees in 0.1 seconds with an LMG is unrealistic and removes a factor that would be inherent in lugging that kind of gun around.

Are there games out there that don’t allow this that I can play and see if this idea is total crap?

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3 years ago