This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I did not know about a game development technique called frustum culling. It only renders what's in your point of view on your camera in game, whether first person or third and completely unloads everything outside of the camera. This has kind of broken My immersion across all games now realizing that gpu/cpu can't render the world around Me in open world games, it only looks that good because outside of that view the game starts looking like a 1999 old game outside of your point of view. Damn this really broke the magic I felt in gaming all together honestly never thought it was a thing. I thought gaming was just so advanced these days our consoles/gpus could load the world around us, I was so wrong. some games completely unload everything that's not in your view, like horizon zero dawn, only the sky is left if its outside of the v shaped point of view which your in game camera can see. Edit: they don't unload they are just hidden but still there, I did more research to understand what I'm talking about more.
Subreddit
Post Details
- Posted
- 4 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/gaming/comm...