Updated specific locations to be searchable, take a look at Las Vegas as an example.

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5
HVZ Campus Wide Nerf (Rules)
Post Body

We don't yet have an approved date for HVZ but we are planning for it the run the week or two leading up to this years BYOC. There will be another post when we have our official start date for HVZ.

The Rules of HVZ

  • 1. THIS IS A GAME! WE ARE HERE TO HAVE FUN!

  • 2. First day no weapons.

  • 3. All players must use Moderator approved equipment.

  • 4. Any legal infraction that occurs during play is the responsibility of the player or players involved and not the School or the Gamers' Guild.

  • 5. All players must openly display the provided bandana regardless of their player status.

  • 6. All players must have their ID number with them at all times.

  • 7. The use of motorized vehicles and bicycles during play is strictly prohibited and the operators and passengers are considered out of play while they are used for transportation.

  • 8. The hours at which play is prohibited is from 2:00 am to 8:00 am no equipment may be brandished during theses hours, collecting of ammunition however is allowed.

  • 9. Any lost, damaged, or stolen equipment is not the responsibility of the School or the Gamers' Guild.

  • 10. Any modifications to equipment are restricted to the list that is a part of the Survivors Section.

  • 11. The use of non-player assistance is strictly prohibited.

  • 12. The use of non-players as cover is strictly prohibited.

  • 13. Any equipment must be stored in reasonable manner upon entering a building.

  • 14. Every possible effort to avoid areas near small children is to be taken.

  • 15. All players must be registered students and sign up on the http://www.hvzsource.com/ website for the appropriate school (Pennsylvania College of Technology)

  • 16. During the following events play will be prohibited

a. Any Athletic event held by the college.

b. Any event held by Student Activities.

c. Any event held for academic purposes.

d. Any emergency situation.

  • 17. Moderators have the following rights:

a. The ability to cease combat at anytime

b. The Moderators ruling is final at that time of the ruling

c. Failure to comply with a Moderators ruling is consent to permanent removal from the game.

d. A Moderator has the right to check any equipment on person at anytime.

e. A Moderator has the right to suspend and/or ban a person from the game for any reasons.

f. If a player attempts to impersonate a moderator they will be permanently banned from the game.

  • 18. Everyone plays Humans vs. Zombies to have fun, and the rules of HvZ only exist because we agree they do. That’s why the most important rule of Humans vs. Zombies is to treat your fellow players with respect, and gracefully accept when you have been tagged or stunned

Areas of Play:

  • ALL INDOOR AREAS ARE OUT OF PLAY. The area of play centers on the main campus walkway. The play area ends at West 3rd Street, Park Street, College Avenue. It does encompass the field house, athletic field, and rear walk way of the College Avenue Labs (CAL) building. The area around the Victorian House is out of play and the fountain area in front of the Breuder Advanced Technology & Health Sciences Center (ATHS) is off limits. The Smoke-Free zones around the entrances of buildings are considered out of play. The Courtyard within the Hager Lifelong Education Center and the Carl Building Technologies Center is considered out of play.

  • The Victorian house is STRICKLY PROHIBITED.

  • Play in Parking Lots is to be avoided at all costs.

  • Residence areas and indoor area are out of play.

  • Smoke-Free areas around buildings are considered out of play.

  • No climbing on, over, or through any foliage, fences, buildings or any artificial landscaping features.

  • No playing near the Early Childhood Development classes or attendees.

  • No playing in the Lifelong Education Center Courtyard.

  • No playing on, near, or within vehicles.

  • It is prohibited to move, change, or modify any of school property.

Survivor Rules:

  • 1. First day no weapons.

  • 2. All equipment is subject to approval by the Moderator.

*Rulings on Equipment for survivors *

a. "Grenade"

  • i. A "grenade" is a sock rolled into a ball.

  • 1. Nothing other than socks are allowed to be rolled into a "grenade".

  • ii. A "grenade" can be thrown at a zombie player, upon impact the zombie is considered stunned.

b. "Melee Equipment"

  • i. Melee equipment is a balled up sock placed into a different sock.

  • ii. After being struck on any part of the body a zombie player is stunned.

  • iii. Melee equipment cannot be used to restrain the movement of a zombie.

  • iv. All Melee Equipment is subject to moderator approval weekly at pre-designated times.

  • v. Melee Equipment is the only thing that can physically touch another player.

c. "Dart Blasters"*

  • i. A dart blaster is a store bought device that fires a foam projectile.

  • ii. All dart blasters are subject to moderator approval weekly at pre-designated times.

  • iii. A reasonable attempt to aim away from the face is necessary.

  • iv. Foam projectiles are not to be modified in any way.

  • v. Dart blasters are not to be modified in their workings or appearance.

  • vi. Players may not physically strike any other player, zombie or survivor, with a Dart Blaster.

  • vii. Any Dart Blaster must be stored in reasonable manner upon entering a building.

d. "Ammunition"

  • i. Collect ammunition at own risk.

  • ii. Modifications for performance are prohibited.

e. "Safety Equipment"

  • i. Eye protection is suggested.

  • ii. Knee and elbow pads are suggested.

  • iii. For male players a protective cup is suggested.

  • iv. Proper athletic footwear is strongly suggested.

f. "Required Player Equipment"

  • i. A brain/ID card must be on survivors person at all times and can be retrieved from (www.hvzsource.com/) after signing up for the appropriate game.

  • ii. The provided Bandana must be on person at all times for play and be worn on the right arm.

  • 4. Survivor players may only use Melee Equipment to strike at Zombie players.

  • 5. Humans may stun a Zombie for 15 minutes by blasting them with a dart blaster or throwing a sock at them.

  • 6. When tagged by a Zombie, a Human is required to distribute their ID card. One hour after being tagged, tie your bandanna around your head – you are now a member of the Zombie team! Go tag some Humans.

  • 7. Survivors may not leap, tackle, or perform any acrobatic moves in attempt to escape a zombie.

Zombie Rules:

  • 1. Zombies must feed every 48 hours.

  • 2. A zombie feeds by reporting their tag on http://www.hvzsource.com.

  • 3. Zombies must wear a bandanna around their heads at all times.

  • 4. The original zombie will wear a survivor bandana the first day after the first day the original zombie will turn into a normal zombie.

  • 5. A tag is a firm touch to any part of a Human with one hand. Preferably to the arms, back of torso, or legs

  • 6. After tagging a Human the Zombie must collect their Brain/ID card and report the tag.

  • 7. When hit with a dart or a sock, a Zombie is stunned for 15 minutes.

  • 8. A stunned zombie may not interact with the game in any way.

  • a. This includes shielding other zombies from bullets or continuing to run toward a human.

  • 9. If a Zombie is shot while stunned, the zombie’s stun timer is reset back to 15 minutes.

  • 10. Zombies may not leap, tackle, or perform any acrobatic moves in attempt to tag a survivor.

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11 years ago