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Hi all,
Taking a dip into a comparison review here and I have an interesting set of games.
One is a studio made, decently successful game that had some interesting ideas that didn't pan out with audiences from what I've seen. As I understand they studio allotted about 30~ people to work on it.
The other was made in response to that game being made, openly using art assets the devs had posted on Twitter to make a Free to Play (F2P) game with 5-6 people working on it. It, surprisingly has a huge audience but tells a very different story.
Here's the sitch though:
The F2P one is really basic.
It's really, really basic. The UI is non existent. They just patched in a third language. No audio to speak of besides the insesent thumping of copy-right free music played at max volume. While both are visual novels of a kind the F2P has had 3 choices over 3 hours so far.
And I can help feeling I should cut them some slack for how tiny the dev team is and that they made it as F2P. How much slack should I give them when comparing the two?
(Note the main comparison I'm really interested in is the themes, story and ... why the later was made, but I intend to review the games on merit too).
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