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Question about using scripts to generate text
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Right now I have a game where I have a textbox system that works by creating a text object and using a script to tell it what dialogue to display (I.e. "scr_create_textbox(scr_text)", etc).

Is it going to eventually be a problem to have a dialogue script for every conversation? If so, is there a way to circumvent this issue..?

I've heard that some games use one huge text file to handle dialogue, but being the noob I am, I don't really understand how that's possible, either..

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4 years ago