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I have a battle controller which creates the instances of a battle and stores it inside an array, all during the create event. However, the moment it switches to the step event, the instances are no longer found in the room. I ensured it stayed in the same room at the beginning of the create event and the Instance ID's are even still stored in the array. I used debug mode and confirmed all of this happening. Is there a way to circumvent this or do I just have to make the instances spawn in the step event by making an extra state to it's state machine?
If anymore info is needed, just lmk. Thank you very much!
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