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Requesting ideas: asymmetric VR experience!
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Hi!

I'm currently stuck trying to figure out some concepts for a VR project I've been working on for school and could use some help for the narrative.

So far the core mechanic I've settled on is an asymmetric experience in which the VR user is provided one set of information, and the audience is provided another set of information as they look at the screen. (The VR camera rig carries two cameras, so the display doesn't show the actual POV but an alternate one.)

Some ideas I've come up with: - Subject (VR user) is the captain of a ship/vehicle and must avoid simple obstacles by telling crewmates (audience) what to do, who then control the vehicle, QWOP style. Only the Captain can see certain obstacles.

-Subject is stuck in a room and must escape. The walls are filled with hints but only the audience can see them.

-Subject has to navigate a maze, except some walls are fake and can be entered (Harry Potter style), audience doesn't see the walls. (Not too fond of implementing movement though)

I want to have a narrative to it though, even if its just implied through worldbuilding or lore, but I have a bad case of writer's (developer's?) block.

I'd appreciate if you guys could pitch some ideas :)

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6 years ago