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The idea is a suspenseful,intense and hardcore tactical fps that’s like Ready Or Not and Six Days in Fallujah.
The player or each player plays as a soldier who in a future world where the country is infested with aliens but not advanced high tech aliens instead they’re pretty primitive and creature like.
The battle takes place in a city that has quite a few nests and you go in there going door to door room to room to clear out the aliens, get survivors or destroy the nests while you don’t have much knowledge of the city itself.
The player controls a small squad or each player in the squad controls someone that plays a role each given certain equipment. Each player has a hud and each time they start a mission each block of houses or buildings are different each time giving the player an obstacle with each building they search.
There will be player progression and rewards and along with awards and statistics of each match.
Players can respawn if or when they get to an LZ to call in some reinforcements. Weather and day/night cycles are a major thing. Some buildings are bigger and some are smaller. There are different alien types from small ones that crawl around to adult warriors that will launch spikes at you or use their tail. Armored ones can rush you outside and then spitters or pouncers that can take down a player instantly.
There is a planning phase from what equipment players wanna take. Each game has a different objective and settings the player can work with.
Still figuring out some details.
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- 8 months ago
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