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Magic crafting concept
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I've been wanting to make a code learning game where the player makes spells to solve puzzles. But the thing I really want to do is make a RPG, souls like, game out if it. But that's a bit out of my reach.

So I'm thinking on making a ttrpg, or a d&d home brew module. The idea is to make it in blocks and each block representing a different action or event. So the first block will invoke the creation part of the spell. So [caststyle[hand], anything proceeding this will spawn from the hand.

Ofc any example I give is made up, I have no idea what the end product is, so here's a few spells

Caststyle(hand)>shape(ball)>form(fire)>range(20)

Caststyle(talisman)>target(radius20)>form(light)>effect(buff?)

Caststyle(staff)>shape(ball)>form(fire)>range(20)>trigger(impact)>create(mark)>charge(explosion)>trigger(touch)>release charge

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1 year ago