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Hello, I have been trying to implement simple networking/multiplayer into my game development, and I’m currently using UnityWebRequest. However, my PUT method on the client side is yielding very slowly (like once per second). I was hoping someone could possibly help me with this.
The only thing I could think of that I haven’t tried (but am currently in the process of doing) is updating my Unity to the latest version to see if that helps anything.
Additionally, I posted this same issue on stackoverflow a few days ago with more details on the post if anyone would like to check that out: https://stackoverflow.com/questions/73572980/unity3d-unitywebrequest-put-method-slow-response
If anyone has any questions for me, please feel free to comment or reach out. I would really like to solve this issue asap. I will update in the comments of this post if updating the version helps
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