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I have general coding experience and, as far as game development goes, I mostly have experience with C# in Unity3D. I have some knowledge on basic coding for development, but have only successfully created single player games.
Every time I attempt to create a multiplayer game, I become stuck and unsure how to move forward. Using the free FishNet asset on the Unity Asset Store, I was able to follow tutorials on how to get multiple clients into the same game/server. However, when I did more digging about Multiplayer, specifically Observers, I became quite confused and couldnât find much material to learn from (or tutorials in general) on the matter.
Additionally, Iâm having a hard time figuring out how to create lobby menus where people join a lobby, then the game may start where the clientsâ characters are loaded. To go with this, I wanted to create a game where each client may âchoose a characterâ and play as different characters, but I could now figure this out.
If it seems like I donât have any clue about multiplayer yet, itâs because I donât. However, I would really like to learn and I am hoping that maybe someone can point me in the right direction since my research thus far has not been fruitful.
Thank you
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