This post has been de-listed (Author was flagged for spam)
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I am looking to design a system that uses a series of types or elements for various forms of combat. Unfortunately, googling "gamedev types" or "gamedev elements" gets me design tips, and not actual materials. Is there a term for this? I'm looking for broad lists of unique or interesting materials I can pick from. Something along the lines of the metals from Mistborn or the types from Pokemon.
If anyone has resources for lists of materials, or even just a compiled list in the comments, I would really appreciate it.
Also, to save us from the obvious, here's the set of Pokemon Types. Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy
Subreddit
Post Details
- Posted
- 6 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/gamedev/com...