This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I've had a bit of experience developing my own game engines, but I've never really finished any of them.
A game engine is such a large project, that I've decided to instead focus on small game engine 'segments' as shareable open-source projects. This would allow me to practice the same skills, but actually deliver something! It also means that I'm forced to document and test better, because releasing something means it has to meet my own expectations of a public product.
So here's my first project - a state/screen manager for SFML projects. This is my first open-source project, so I'd love any advice about:
- Whether my project is set up on Github appropriately
- How I could improve the state manager
- How I could improve my programming in general
- Whether this is the right place to share this - where else?
- Whether this is the right place to ask about this sort of help - where else?
- Any feedback at all!
Post Details
- Posted
- 8 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/gamedev/com...