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Developing game engines is hard.. so here is my first finished game engine 'piece' - a state manager for SFML - would love any advice!
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I've had a bit of experience developing my own game engines, but I've never really finished any of them.

A game engine is such a large project, that I've decided to instead focus on small game engine 'segments' as shareable open-source projects. This would allow me to practice the same skills, but actually deliver something! It also means that I'm forced to document and test better, because releasing something means it has to meet my own expectations of a public product.

So here's my first project - a state/screen manager for SFML projects. This is my first open-source project, so I'd love any advice about:

  1. Whether my project is set up on Github appropriately
  2. How I could improve the state manager
  3. How I could improve my programming in general
  4. Whether this is the right place to share this - where else?
  5. Whether this is the right place to ask about this sort of help - where else?
  6. Any feedback at all!

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8 years ago