Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed (Author was flagged for spam)

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

0
For someone who wants to be a game programmer: what PROGRAMS and TOOLS should I become familiar with?
Post Body

So I know the basic programming CONCEPTS which I should be familiar with (some basic containers/data structures, algorithms, linear algebra, physics...) but I'm not entirely sure which TOOLS I would be expected to be familiar with, if I applied to some jobs in the industry. I suppose I'd be expected to be familiar with source control stuff like Git/SVN, and to be confident with my chosen IDE, but are there, for example, any libraries which are prevalent enough in the industry that I'd be expected to know them? Or any programs which full-time game developers use regularly? Perhaps unit testing tools? I don't really know.

Thanks for any replies.

Author
Account Strength
0%
Account Age
11 years
Verified Email
Yes
Verified Flair
No
Total Karma
30,669
Link Karma
2,358
Comment Karma
28,278
Profile updated: 9 months ago
Posts updated: 9 months ago
cow-co.gitlab.io

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
9 years ago