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Developing: The Mental Game
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Hi guys, first time posting here :)

So I'm about halfway through my first commercial game and I've put a substantial amount of my own money into the project. I think it's something lacking in the mobile market (and on Vita) and I believe it has potential.

Which is weird because for the last few days I haven't been able to keep my anxiety down about the project. I don't care about making money, but I do care about losing a bunch and no one paying attention.

I guess what I'm asking is how fellow devs deal with the mental anxiety that comes with managing and developing your own projects? Any tips you can offer? When do you draw the line between a hobby project and something that becomes worth investing considerable time and money in?

Thanks for any/all responses :)

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Posted
10 years ago