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Looking for a good example of a quadtree
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I am doing a space sim and my quad tree implementation sucks... it's very slow in some edge cases. Does anyone have some good source for a quadtree that allows for quick collision detection, a list of render object by bounding box, etc? Space is flat, 2D in this case but an octtree implementation would suffice.

BTW, I have looked and finding good code for this seems nigh impossible. Programming language doesn't matter much, but C is preferable.

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11 years ago