Updated specific locations to be searchable, take a look at Las Vegas as an example.

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I am a rookie designer, I am trying to figure out a budget for a MVP.
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Hey r/gamedev! I am looking to build a multiplayer game with an godview perspective and I am just starting the search for angel investors and venture capitalists. Before I attempt to kickstart, I really want to have a solid minimum viable product ready, which means money for programmers and artists. I am trying to figure out how much time (and therefore money) it would take to produce the following MVP:

-about 8 character models with decent textures, animations (movement, attacking, using 1-2 abilities, dying)

-a client that supports two players at once.

-a simple low texture/low variety circular map with pillars and different levels of terrain.

-an interface for selecting multiple models that doesn't look terrible.

If you are say, an animator, or a data specialist and only know what the cost of your specialty would be, I would still love to hear it. It all helps!

We would probably be using the Unity or Unreal Engine for this. (Unless anyone has some wisdom to drop on me.) Thanks in advance!

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11 years ago