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Who to talk to after failed launch?
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[Original post deleted]

For those who remember the original post:
It turned out talking to my team about it was a healthy thing to do. Thanks for all the advice.

Original post summary:
All signs to my game having a whimper of a launch were there for over a year. So instead of calling it quits, we doubled down and tried to take on alot of roles & expenses, and in the end I was ineffective with both the marketing roles and the expenditures.
I felt alot of guilt failing at the roles. The other devs are also my best friends, we've known each other a long time, failing to have their sacrifices paid off due to some of my strategic decisions hurts, and that left me with no one to talk to about it.
I wanted to continue, but I wasn't sure if me wanting to keep following my passion was me being a coward and staying in my comfort zone
I made a post asking if anyone else had failed like I had, and had advice. However I was in much more distress, and in a rough mental spot, when I made the post, and it's wording and structure reflected that.

Result of original post
Many of you had advice, thank you. Talking it outloud just made it feel less of an infinite loop. Unexpectedly, the post ended up getting super big, forced me to talk to my team that night b4 they saw it... which was good, I needed the push, and our talk was very relieving. I feel like I can see clearly again.

Why did I delete the post
Frankly, it was embarrassing. It was a rough moment for me. Whimper launch after months of all nighters. Many of you managed to sleuth and find out what game it was. Although most people were either very supportive or provided very useful feedback. My game shouldn't be tied to a mental health post. Also, the post was an unhealthy rant, it was not putting out good vibes to the community, posts should be productive and helpful to other indies, not just induce anxiety about the ecosystem.

Take care everyone. Make sure you have the mental health stockpiled to handle post launch. Don't use it up all on crunching for launch

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3 months ago