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Things that 2d platformers use to make gameplay more enjoyable and responsive?
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Hey, I am in a middle of doing 2d platformer, and was wondering, what kind of tricks you know that devs use in their 2d platformers to make gameplay responsive? I know about:

  • Coyote jump: when you let player jump for few frames after he leaves platform

  • Buffering jump: if player hit jump button right before touching ground, jump will be executed, when player hits ground

  • Fixed falling speed

Any other tricks you know?

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5 months ago