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I'm a curious as to what everyone considers a successful game.
In my opinion I would say you made some sort of profit on the game once you take into account the cost of development.
For example I spend about 10 hours a week working on a game for let's say 2 years as a hobby. I value my time at low level developer so let's say $21 USD an hour. That would by 1040 hour times 21 is $21,840 USD.
I make all my own assets so the only cost would be my time.
I would consider anything above the 21,840 as a successful launch. What do you think?
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