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I am conducting research for my college project (a digital game) and I have some questions about the process of making games so I have some tips to work with when I get to the experimentation and production stages
Which stages of development do people often find the hardest and most challenging and why?
When in these stages, what should I try to avoid or not do?
Which stage of game development is usually the most underestimated and why?
What is your one piece of personal advice when making a game?
Thank you to anyone who answers these questions.
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