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The argument against requiring the player to execute actions in a highly skillful manner tends to go as such:
"Games are about making decisions. If you do not give players sufficient chance to understand the game state before making their decisions, the game becomes reduced to the use of muscle memory obtained through multiple playthroughs - the equivalent of the player having to build a strong deck in a card game before even having a shot at winning."
This theory applies to many types of video games such as fighting games, hack n' slash (Devil May Cry, anyone?), bullet hell shooters, but, in general, any game with a real-time component will be subject to some degree of constraint on the player's decision-making.
Do you believe that a game that constrains the player's choices to what they are able to do with their current skill level is inherently worse than a game that allows the player ample time to make their decisions? Why or why not?
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