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If you were turning - classic arcade fighter into a card game, how would you design “combos?”
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In other words, what card game tools or mechanics would you use to emulate the feeling of executing a brutal combo in a fighting game?

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I love Dominion. Great suggestion, thanks

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why didn’t i think of that

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hi friend. this comment is funny because it doesn’t answer my question at all but the prototype for my fighting card game i’m creating was originally a pokemon fan creation.

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how to turn shouting into a mechanic 101

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oh, that’s sick!

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thanks for the help! yomi hustle is unreasonably difficult hahahahaha

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