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I am working on a noir/neo-noir ttrpg in a fictional world. However, I've worked pretty hard to encapsulate many of the themes and narrative beats that tend to go with the noir genre as a whole. I'm currently working on sub-mechanic in the game called "Conditions." These are -- as the name would imply -- afflictions of some kind that the character has that affects their day-to-day business in some way.
I was hoping to mine the brain-trust of this subreddit to see about a list of such conditions (largely to see if I have missed any big ones) in order to make sure that the list is comprehensive but also non-discriminatory. The kinds of things that I already have on the list are:
- Insomnia
- Paranoia
- Addiction (though I am trying to be very careful with this one, but it could be anything from gambling to alcohol)
- Obsession
- Arthritis
- War Wound
These sorts of Conditions will have a notable penalty applied to how you play your character, but also some small benefit to outweigh what you otherwise be a nearly complete detriment. For example, insomnia grants the character the ability to take an extra action or two while everyone else is sleeping, thus potentially getting clues, leads, etc. faster, but they obviously suffer some level of stress that makes things more challenging when trying to get things done.
Ask
I am looking for thoughts on additional conditions or directions I could take with such conditions. I am well-aware of actively in communication with someone as a sensitivity reader about disability in a game, so that's not what I am looking to get feedback on.
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- 11 months ago
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