Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

0
why do relate to plastic?🥡
Post Flair (click to view more posts with a particular flair)
Post Body

Game Design Document for "THE ANSWER IS NO" 1. Game Overview

Title: THE ANSWER IS NO Genre: Adventure, Simulation, Indie Concept: A surreal journey of sentient bags in a world dominated by humans, exploring themes of existence, consumerism, and environmental impact. 2. Gameplay

Objective: Navigate a surreal world as a sentient bag, making choices that affect your journey towards a better life. Mechanics: Resource management (sustainability vs. survival) Decision-making with long-term consequences Character movement influenced by wind dynamics Controls: Standard PC game controls or touch inputs for mobile. 3. Story and Setting

Narrative: Follows the journey of a Chinese-food take-out bag and its family in a world where sentient bags are by-products of consumerism. Setting: Starts in rural China, with the goal to reach America, discovering a world of humans. Characters: Main character (take-out bag), brother (bag with a hole), father (empty water bottle), mother (bowl). 4. Art and Audio

Visual Style: Pixel art for a retro, approachable look. Audio: Minimalist soundtrack with environmental sounds to enhance immersion. 5. Levels and Challenges

World Design: Diverse environments representing different regions and challenges. Challenges: Resource scarcity, environmental hazards, random events. 6. User Interface

HUD: Displays resources, health, and current objectives. Menus: Simple, intuitive navigation for game settings and options. 7. Additional Features

Multiplayer/Co-op Mode: Potential future addition. Replayability: Different endings based on choices and paths taken. 8. Technical

Platform: Initially PC, potential for mobile. Engine: Unity/Unreal Engine (TBD). Languages: C# or C . 9. Marketing and Monetization

Release Platform: Steam, potential for other digital distribution platforms. Marketing Strategy: Social media campaigns, influencer partnerships, community engagement. Monetization: One-time purchase, potential for DLCs. 10. Development Timeline

Pre-Production: Concept development, research, GDD finalization. Production: Core gameplay development, level design, art and audio creation. Post-Production: Testing, bug fixing, marketing ramp-up. 11. Budget and Resources

Estimated Budget: [Insert estimated budget] Team Requirements: Programmers, artists, designers, audio engineers, testers. 12. Risk Analysis

Development Risks: Time constraints, technical challenges, scope creep. Market Risks: Player reception, competition, market trends. Conclusion This GDD serves as a foundational document to guide the development of "THE ANSWER IS NO." It's a living document that should be updated as the project evolves.

Author
Account Strength
100%
Account Age
5 years
Verified Email
Yes
Verified Flair
No
Total Karma
2,636
Link Karma
1,634
Comment Karma
1,002
Profile updated: 1 day ago
Posts updated: 11 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
1 year ago