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And now I have to stop working on it so that I can work on a more realistic project.
It's a board game with a character selection before the game. Each character has a set of unique moves, can be placed on a hexagonal board, and players take turns moving characters in specific ways to eliminate the enemy team. Each character has 4 stats, the game is broken into rounds that are broken into individual turns, and the whole thing is really cool! I played a game last night with my sister that whittled from 3v3 to a 1v1 scenario, and the only two things that obviously need changing are one characters damage stats being way too high, and one character having a QoL feature on his passive that I feel all characters deserve to have. I'm really excited about fleshing this game out when I have more experience, the first test run genuinely felt fun (just tedious to track things manually that a computer could do behind the scenes)
Now I'm hoping to switch focus to a much smaller project, an endless runner / doodle jump clone. I've never made a game (well now i have, so at least never released a game), and while I'm really proud of myself for making a playable, arguably fun, mildly complex fighting game, it would take way too long to put in a digital format so I'm hoping my new idea is easier in scale
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- 1 year ago
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