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Survivor Zero is a survival horror game that puts players in a realistic and diverse setting a few weeks after an epidemic has ripped through humanity. You'll explore massive procedurally generated environments; Scavenge supplies, craft weapons, run, hide, and survive in a desolate world whilst battling the elements, hunger, thirst, and a vicious, undying, and terrifyingly human enemy.
The style of the game is realistic, and set in present-day (post-apocalypse) america. To get a better idea of what we're working on, check out our teaser trailer, facebook page, website and here's a small gallery of some concept stuff. We've been working hard for around 2 years now with a lot of art assets, a procedurally generated world and basic crafting, but we need some help for the final push to alpha.
We're all in regular contact through a skype IM chat, which is the preferred method of communication if you were to join since it makes it easier to talk with everyone.
So we're looking for 3D artists who: - are self-motivated - preferably know how to model, unwrap and texture (diffuse, spec, normals) - high poly baking is a plus - sticking to the polycount/texture sizes - can do decent work in a reasonable timeframe - can take constructive criticism - get along well with our group
No requirements on programs; use whatever you're comfortable with as long as you can deal with FBX or OBJ files.
Generally you will have the freedom to work with whatever you are comfortable with or best at, but if we are approaching a deadline you will most likely be asked to focus on the immediate tasks. If you're interested in working with us, send us a link to your portfolio to [email protected] and we'll get back to you ASAP!
This is not a paid position; we are intending to launch a kickstarter campaign in the future, but we would much prefer team members who are devoted to making a great game rather than hoping for an eventual payout.
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